Limitations of the Game Boy with GBDK
Elsie's Out of Potions » Devlog
I have written a longer form post about some of the limitation of the Game Boy with accompanying examples. I had some issues writing longer content for Work Life so I won't really bother with that again.
You can check out the post here (there should not be a paywall): https://jeffzzq.medium.com/some-limitations-of-the-game-boy-67d94a8afb8a
And take a look at the code here: https://github.com/jgensler8/gbdk_bad_examples
What I cover:
- animation with background tiles
- sprite limits
- window flickering
- rom overwriting
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