Jam Progress Table
Work Life » Devlog
Month | Week Count | Day | Progress | |
---|---|---|---|---|
May | 0 | 13 | ACEN: inspiration from Manga artists / Comiket references | |
May | 0 | 20 | anime(NHK)/manga (unaware of competition) | |
May | 0 | 27 | ren'py theorizing (unaware of competition) | |
June | 1 | 3 | found jam after looking for visual novel jams, started coding MVP: BG, SHOW, SAY, MENU, CHOICE, NEXT framework | |
June | 2 | 10 | 16: math minigame, first week of stories, state/save state, instant messaging, keyboard | |
June | 3 | 17 | 17: day name/week counter, kanade im, weekend story placehold 18: sprite size documentation 19: coding game difficulty 20: week summary events, rika events, rewrite story start 21: add emergency placeholders 22: RIKA/RIN emergency placeholders 23: break | |
June | 4 | 24 | 24: start of game pacing, rin unlocks, friday progress checks 25: std::vector issues => overloaded functions 26: minigame_bugs 27: audio script start chunking, ino em 0 28: new title screen + cursor, degrade audio quality 29: main_character_state, ino wk 0 start 30: music each day, change overloads to initializer_list | |
July | 5 | 1 | 1: b to skip, lots of documentation, tasks per week 2: remove say extra press, 20 minigame calls, 20 minigame bugs, 20 minigame paperwork 3: ino em 0 4: ino_im_2, 95 theme overhaul, fix flickering based on FREE, FMT functions, rika im 0/1, kanade im 2, runtime_state created 5: ino im refactor 6: ino em 3 7: break | |
July | 6 | 8 | 8: kanade em 0, kanade em 1, kanade em 2 start 9: kanade em 2, replay and refactor 10: ino wk 1, ino wk 3, emergencies on sunday 11: kanade wk 0, instant message busy status, 12: emergency rejection text, kanade wk 2 13: start kanade wk 3 start 14: break / playtest with family | |
July | 7 | 15 | 15: animated menu items, calendar/weather widgets, animated cursor, animation slots 16: wasm, ani-grid abstraction replacement 17 rin wk 1, rin em 0 18: rin em 3, rin wk 2 start 19: rin wk2, kanade wk3 ending, add ending types 20: rin im0,im1,im2, im/skip widget, text alignment 21: title screen grid menu, calendar cursor sprite, kanade im 3, rin im 3 | |
July | 8 | 22 | 22: calendar bug, story namespaces, remove intricate progress reporting, todo widget, add tutorial, add difficulty adjustment 23: rk wk 0 24: rk em0, rk wk 1, rk wk 2 25: ino wk 2, kanade em 3 26: rin em 3, rin wk 2 27: backgrounds 28: rin wk 0 | |
July | 9 | 29 | 29: rin wk 1 30: rin wk 2 31: rin wk3 1: rika wk 2 2: rika wk 2, rika wk 3 3: empty audio 4: break | |
August | 10 | 5 | 5: rika em 1 6: rika em 2 7: backgrounds, itch graphics 8: end impl, playtest menu, proper audio splits, day/day transition screen, fade in/out, textbox refactor 9: ino/kanade playtest + fade refactor 10: rika playtest + refactor 11: break? | |
August | 11 | 12 | 12: rika wk 3 13: rika wk 3 finish, most of em3 14: em3, some remaining bgs, progress report refactor, more playtest modules 15: more remaining bgs, art v2 16: more character art, last minute dialogs polish, release on github, (it was a long day!) |
Get Work Life
Work Life
a workplace visual novel / game
Status | Released |
Author | jeffzzq |
Genre | Visual Novel |
Tags | Anime, Cute, Dating Sim, Game Boy Advance, Pixel Art, Relaxing, Retro, Story Rich, Working Simulator |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.